Collision programming with raycast for games in 3d environments with ThreeJs for TPS games.
Programación de colisiones con raycast para juegos en entornos 3d con ThreeJs para juegos tipo TPS
Since 2019 I'm CEO of DarkStorm Games Studios, an Indie game development studio, founded with crowfundig and teamwork resources.
Desde 2019 soy CEO de DarkStorm Games Studios, un estudio de desarrollo de juegos independiente, fundado con recursos de crowfundig y trabajo en equipo.
Game based on a Facebook event in which the assault is planned for September 20, 2019, from 3:00 am to 6:00 am local time, in Area 51, a military air base of the United States Air Force (USAF) in the Nevada desert, to look for clues about extraterrestrial life. More than 1.5 Million people will attend the event, but the U.S. authorities. They are willing to stop them at any cost.
Character rigger in maya and tool programming in Python.